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Digital Installations

Jeremy has built a number of interactive installations using the Isadora media server, Kinect sensors, projection mapping, and audio in compination with performing arts.

Dance Combat

A single-viewer interactive installation simulating an old fighting game except using footage of dancers instead of fighters.  The dancers could be manipulated in space, effects laid over them, the background and music could be altered by the viewer/participant. 

This work was an experiment in viewer-controlled dance-making, giving the audience the ability to decide what comes next much as in a video game, a musical keyboard, or a choose-your-own-adventure novel.  

Exquisite Corpse Installation 

A collaborative project at the University of Iowa using projection to pair the upper body of performers with the lower body of audience/participants.  Clothes in the space were laid out for use by the audience/participants.  Performers worked with a score involving inherited movement patterns and affect.  

This piece sought to examine how dancers are disassociated from their image in digital performance.  The work also looked at the line between art and entertainment.

"Manly"

This study explored the mediation of the body through technology and how the image of the dancer can be separated from the historical and personal context of the artist.  The dancer often loses both autonomy of their image through digital and proscenium performance, as well as having that imaged be used in the global political economy to inscribe certain norms on others.   

 

From this idea I sought to examine how masculinity has been inscribed on my body through both image and text, and how my image has been used to further reinforce these ideas for others.  I used images of mythological masculine representations along with text from my own embodied history to act as larger societal images that are extracted from others and used to perpetuate ideas about masculinity.  My movement was derived from the visual and text cues initially, but then I experimented with how to deviate from these norms and seek movement that was self-expressive rather than conforming to an inscribed image.  

Audience participants were invited to digitally draw, text, and control the visual effects of the image, giving the viewer power over the embodied dancer in an effect to mimic how a dancer's image is traded in the marketplace.

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